Video Games and Moral Choices
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http://www.escapistmagazine.com/videos/view/extra-credits
Episode Eight in my series of video "lectures," co-written with game designer James Portnow. It's time for another Game Design Corner episode, where we look specifically at elements of game design. I can be reached at floydo_animation at yahoo dot com. You can reach James at jportnow at gmail dot com.
We now have a blog! For updates on the progress of the next episode and more gaming discussion, go to: http://videogamesand.blogspot.com
Like the intro/outro music? Download the full tracks here!
Penguin Cap
http://www.carbohydrom.net/music/CarboHydroM_-_Penguin_Cap.mp3
Fei Longer
http://ocremix.org/remix/OCR01278/
http://www.escapistmagazine.com/videos/view/extra-credits
Episode Eight in my series of video "lectures," co-written with game designer James Portnow. It's time for another Game Design Corner episode, where we look specifically at elements of game design. I can be reached at floydo_animation at yahoo dot com. You can reach James at jportnow at gmail dot com.
We now have a blog! For updates on the progress of the next episode and more gaming discussion, go to: http://videogamesand.blogspot.com
Like the intro/outro music? Download the full tracks here!
Penguin Cap
http://www.carbohydrom.net/music/CarboHydroM_-_Penguin_Cap.mp3
Fei Longer
http://ocremix.org/remix/OCR01278/






I want to be my own person. A mix of the 2 would be the perfect hero.
Got any games fitting that?
It never had moral choice situations, karma meters, etc. Your choices varied dialogue, enemy behaviors, textlogs, and so on and so forth.
Iji would talk to the bosses, and request they leave, depending on your actions, they would try to justify their actions, refuse, or call you out for decrying violence immediately after slaughtering a good 150+ of their friends.
Iji (the character) would choke out a tearful "I'm sorry" or so after the first few kills, but at ~100, she says "JUST DIE!"
It didn't praise or reprimand you either
I'm still stuck.